Showing posts sorted by relevance for query geopolitical simulator. Sort by date Show all posts
Showing posts sorted by relevance for query geopolitical simulator. Sort by date Show all posts

Thursday, October 29, 2009

Game Review: Geopolitical Simulator

Several weeks ago I had the good fortune of being introduced to the game Geopolitical Simulator. Produced by Eversim, it takes on the large task of simulating trends in diplomatic, economic, and political arenas.
The Good:
I played games as the United States, Georgia, Taiwan, and others and was impressed by the level of detail that the game introduced. For example, compared to its competitors, like Superpower or Superpower 2, GPS blows them away. Realism is much better and interactions between countries are more realistic. GPS is the most realistic world simulator on the market today.

As leader of a dictatorship, you make decrees. As the leader of a democracy, you deal with Parliament. If your approval is too low or you're caught making deals with terrorists or building nuclear weapons you can get kicked out. A positive aspect of the game is the United Nations feature, which allows the player to ask the UN to cut off relations or attack an aggressive nation.

There are plenty of scenarios for the player to undertake: increase their approval rating, build nuclear weapons, annex their neighbor, or balance the budget. All are challenging and instructive in their own way.

You also deal with rival advisers, pop culture figures, and leaders of other nations and religions. These add a sense of realism and another layer to the game.The Bad

Swings in public opinion can be very, very volatile. I was kicked out within a week on several occasions. This algorithm creates instability and a lack of realism.

The game could also run quicker. Having to wait twenty seconds a day while waiting for a two-year election cycle or nuclear program can be boring.

Diplomatic ties are not well done. While trade agreements and alliances could be made, simpler things like sending troops to support another nation's mission, training missions, direct aid, cultural ties, and intelligence sharing are not. This was the main drawback.

The Bottom Line

Geopolitical Simulator is a good experience for anyone interested in global politics. Its system is refined and can show the difficulties and intrigues it takes to run a country. So if you're interested in the genre or just a way to spend some hours, buy Geopolitical Simulator by Eversim.

Final rating:
7.5/10.0
Good

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Tuesday, January 18, 2011

Game Review: Rulers of Nations

A little more than a year ago, I was fortunate enough to review the game Geopolitical Simulator. Today, I am writing a review for its sequel, Rulers of Nations, also made by Eversim. Like its predecessor, it attempts to show both broad and limited trends within and and among the different countries of the world.
The good:
Like its predecessor, Rulers of Nations does a far more elaborate, and a far better job than anything else on the market. Compared to other games in the genre, none are so detailed and realistic. Even more so than even Geopolitical Simulator, this game shows how the world works and how the player can manipulate it.

The game also runs more smoothly than GS, being streamlined. It is easier to find many of the new features and input new figures for a budget or government plan. There are also easier ways to manage energy supplies and production. The game also seems to run quicker, which is an advantage when playing a long-term game-- especially on an older computer. This was something I was glad to see improved from the last game.

Again, using one of the strengths of GS, there are scenarios for the player to embark on. These are expanded from the last game. That being said, the regular, world as it is scenario is the most fulfilling.

Diplomatic options are slightly expanded, which the lack thereof was one thing that irked me about its predecessor. RoN still retains the UN and other international organizations.

The Bad


Fortunately, with an improved game, Rulers of Nations deals with less bad issues. The game is reformed in several ways and appears to be bringing more to the table. Still, it's not perfect.

Shifts in public opinion are still too dramatic. While playing as the Prime Minister of Iraq, I attempted to balance the budget using relatively simple moves. I kept getting thrown out of office. The actions I tried seem to be less than the actual government of Iraq's options, so that confused and annoyed me.


Diplomatic ties were improved, but still not stellar. Movement of military forces were awkward at best, and still unwieldy. Moving to a province-to-army format, like in the Europa Universalis games, would probably prevent this. Again, with a few more diplomatic options, I was pleased, but I would still like to see more ties between countries. Basically, they are still limited to trade deals and alliances-- which are far too few for a game as complex as this.

Final Rating:
8.0/10.0
Good

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