Fallout 2's RPG elements, and fun for that matter, are the greatest in the series. Like in the first and third installment, there are a ton of perks. But unlike its brothers, you can level-up your character past level 20. I love to see my character struggle in the beginning only to become a sort of new-aged Super Mutant killing machine.
Oh, and possibly the most creative aspect of Fallout 2, which I don't think has been rivaled since its inception: Karma. Good, evil, or somewhere in between. The possibility for variation is extremely great. Maybe you want to be a good person, but want to be a slaver. Go nuts. Or maybe an evil piece of crap, who happens to have a soft spot for ghouls. Do what you want, there are thousands of options, but keep in mind that every decision affects the game's ending. Speaking of which...
But, of course, Fallout 2, is not a perfect game. Many times wading through dozens of items is a chore since there are only an up and down arrow to go through them. Also, dear God, get a patch before trying to play. You don't know how frustrating it is to run into game threatening bugs hours into the game. And sadly, not even with the newest patches are all the bugs fixed.
But Fallout 2 is undoubtedly and hands-down a classic that easily has stood the test of time.
8.5/10, Very Good
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